Star Fox Enhanced
RequiresStar Fox or Starwing (Japan, USA, Europe or Germany, known revisions), .sfc or .smc
PlatformsWindowsLinuxmacOSAndroidiOSSwitch
A native C++/SDL3 port of UltraStarFox with the original Star Fox campaign and the Star Fox EX content, high-frame-rate presentation, widescreen and optional visual enhancements. It is not an emulator: it runs the game natively from your own ROM and rebuilds its assets locally.
- Dumps: Star Fox Japan 1.0/1.1, USA 1.0/1.1/1.2, Starwing Europe 1.0/1.1 or Starwing Germany 1.0, as
.sfc or .smc. A 512-byte copier header is accepted, and known revisions are checksum-verified and canonicalized before the built-in patches are applied. Hacks, betas, competition cartridges, Star Fox 2 and unknown revisions are refused.
- Upstream: Public repository and releases, GPL-3.0, version 0.0.8.8.1, published 2026-10-23. The repository has 361 commits, 110 stars, 11 forks and 18 open issues. Upstream calls the build an alpha, not a cycle-accurate emulator.
- Builds: Windows x64 and x86, Linux x64, macOS universal, Android arm64, iOS arm64 (unsigned), Switch homebrew, PS Vita, PS5, Xbox UWP x64, Windows PCVR, Quest 3 and Steam Frame.
- Status: Version 0.0.8.8.1. Visual parity is still being worked on.
π Platinum by owner override. The owner promoted this page above the 500-star floor. It has 110 GitHub stars; that is the only missing requirement. The multi-platform builds, 20 to 480 fps, deep video, sound and controller options, cheats, HUD layouts and save states are the usual Platinum finish, not the gate. This is the first recorded override.
- Two experiences: Original Star Fox with the original routes and frontend flow, and Star Fox EX with its campaigns, mechanics and native options.
- Presentation: 20 to 480 fps, 60 by default, with game pace independent of render rate; 4:3, 16:10, 16:9, 21:9 and 32:9; GPU or software presentation; 1 to 4x upscale; anti-aliasing, VSync, bloom, model smoothing, enhanced lighting, HDR effect (brightness and contrast, not HDR output), ray-traced shadows, chromatic aberration and separate world and model effects.
- Languages: English, English (Europe), Japanese, German, French and Spanish, including menus and dialogue, with authored additions in the EX translations.
- Quality of life: save states, 2x/3x/5x fast-forward, God Mode, level select, infinite lives, bombs and boost, default laser, crosshair colors, rumble and draggable HUD layouts.
- ROM handling: place the ROM beside the executable or set
STARFOX_RETAIL_ROM; the game validates it and builds Starfox-Assets.BIN. Mobile builds use a file picker. No ROM or private game data ships with the release.
- Audio: native SPC music, or the optional MSU-1 pack (
Starfox-MSU1.PAK) for CD-quality music. The pack is a separate download and is not in the standard packages.
- Portable saves:
starfox-ex.srm, pregame.cfg, input-bindings.cfg and hud-layout.cfg; keep them beside the executable on Windows and Linux.
- Updates: Options has an in-game update check; portable Windows x64/x86 and Linux x64 builds can download, verify and restart to install. Other platforms update manually.
- Known limits: the release notes list Windows AMD Vulkan device loss, Android audio latency and crackling, intermittent EX graphics, and Vita/PS5/macOS fixes that still need hardware confirmation. Read them before reporting.
- Credits: built on UltraStarFox; Star Fox is Nintendo and Argonaut. See the project's
CREDITS.md.